Indoor tours have a dedicated player in the VoiceMap apps, with their own interface specifically designed for places where GPS playback isn’t possible like museums, galleries and even wine cellars or shopping malls.
The indoor tour player:
When the listener starts an indoor tour, a photo of what they should see when they’re at the tour’s first location is displayed on their screen. Five seconds before the first location’s audio ends, directions to the next location pop up on the screen, along with a photo of the next location and a button labelled “I am here”, which you can see in the example above. When they reach that next location – and they’re standing in front of the image displayed on their screen – they can hit either “I am here” or the play button to start playback. Then, five seconds before this audio ends, the photo changes again, and directions to the third location appear on the screen, at the same time as the “I am here” button. This sequence will continue until they have listened to all the locations on the tour.
Indoor tours are simpler than outdoor tours because they don’t have be mapped out as carefully as our outdoor tours with automatic GPS playback.
Indoor tours don’t require a route line – and the listener won’t even be looking at a map.
In some cases, it might be helpful to plot a basic route line, but this is mostly to help your editor get a sense of the tour’s layout.
Indoor tours might not use GPS playback, but locations are at the core of VoiceMap’s Tour Editor and for each point on your tour that will eventually have its own image and audio file, you need to add a new location.
The first location, at the start of the tour, is the only location that needs to be put in exactly the right place. The app still uses GPS for this, both on the starting point screen – to help listeners find their way to the correct location – and when sorting tours by proximity to the listener.
It’s also important to keep the locations in sequence. Listeners can use the carousel to play locations in any order, but on-screen directions follow the sequence, and explain how to get from one location to the next.
The exact placing and size of the trigger zone aren’t important. For simplicity’s sake, it’s best to keep these close to the tour, but if you like, you could map the tour out playfully, as is the case in the example above, from Groot Constantia’s Cellar Audio Guide.
We recommend a set route for indoor tours – just like we do for outdoor tours – because you can establish context and help the listener navigate. On indoor tours, you help listeners navigate by providing the clear and straightforward text directions that appear fives second before a location’s audio finishes, at the same time as the “I am here” button and the next location’s image.
At the moment, you’ll need to work with your editor to add these on-screen directions to each location unless you have private access to your tour.
If you have private access, open up the location and scroll down past the script. You’ll see an entry field for directions. We recommend keeping these as short as possible to prevent them from taking up too much of the device’s screen.
Indoor tours require an image for every location. These are a reference for the listener, to help them navigate, and they should show what the listener is actually going to see as accurately as possible. You’ll find more information about adding images to your locations here.
To get a clearer sense of how indoor tours work, we recommend downloading one in the app and listening to it in Virtual mode. The following indoor tours are free:
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